﻿using UnityEngine;

/// <summary>
///     The Encapsulation of MonoBehaviour
/// </summary>
public class BaseBehaviour : MonoBehaviour
{
    // public T AddComponent<T>() where T : Component
    // {
    //     return AddComponent<T>();
    // }

    public new T GetComponent<T>()
    {
        return base.GetComponent<T>();
    }
}